Wearing the Cape: The Roleplaying Game
Adventure in the Post-Event World with the superhero RPG built on Fate Core,
written by Marion G. Harmon, author of the Wearing the Cape series of superhero
Wearing the Cape: The Roleplaying Game is a complete, stand-alone gamebook,
with chapters detailing the Post-Event World, hero creation, gameplay,
worldbuilding, and campaign construction. It includes:
30+ Pages describing the world of the New Heroic Age, the nature of capes,
and their role in society.
- Complete Rules adapting Fate Core to superheroics with Power Aspects.
12 Power Templates describing the archtypal superhero powers, with
dozens of tailored Power Stunts and full Power Aspect descriptions.
Design Rules for creating original Power Aspects, Power Templates,
and Power Stunts.
Organization, Collateral Damage, and Resource Conflict Rules to help GMs
and players roleplay their heroes' impact on the world.
Campaign Design Rules and a discussion of Superheroic Realism, for GMs
and players who wish to play varient Post-Event campaigns or create
their own superhero worlds.