World Order (Extended Edition)
ESTIMATED RELEASE: Q4 2026
By Dimitris Siakampenis, Vangelis Bagiartakis & Varnavas Timotheou
The year is 2010, and the world is drastically changing. While the once-unrivaled influence of the United States is beginning to wane, other major powers are eagerly stepping onto the stage, ready to claim their piece of the geopolitical pie. In the East, Beijing is rising to become a global powerhouse. Simultaneously, Moscow is entangled in an intricate chess game with Washington, ready to counter its every move. And amidst these tumultuous waters, the European Union is trying to carve out its identity and role in the international stage.
The world is undergoing a drastic shift, while power is being redistributed on a global scale — but who will take the lead in this rapidly changing world order?
The board game World Order simulates modern international relations, with players taking control of one of the four dominant global powers of the 2010s: the United States of America, the People's Republic of China, the Russian Federation, and the European Union. Utilize your diplomatic power, economic strength, and military might to expand your influence across the globe. Form regional alliances, entice other nations through clever economic dependencies, or become the military juggernaut no one dares to mess with.
World Order blends academic theories with thrilling gameplay, creating a never-before-seen experience of international relations! Join the fight and show the other powers that a new era is dawning!
The World Order Extended edition comes in a bigger box with its own box sleeve and a special plastic insert with dedicated trays for the players, and the Diplomacy & Dominance expansion. Diplomacy & Dominance expansion contains:
- Automas (solo mode). This expansion provides the rules for automated players to take part in the game in place of human players. This allows for you to play World Order solo (against 1–3 Automas) or use the Automas in multiplayer games as substitutes for missing players.
- Superpower Objectives. This module adds objectives to the game, allowing each player to focus on specific tasks and gain additional VPs in the process. It consists of 32 Objective cards, 8 for each power.
- Growth cards. There are two additional sets of Growth cards. You can use these in your games instead of the ones included in the main game, or you can mix them.
- Ability cards. There are 4 additional Ability cards, each with 2 copies.
- Strategic Asset cards There are 12 additional Strategic Asset cards, 3 for each power.