TRICKTAKERs
$25.99
TRICKTAKERs is a...trick-taking game featuring role selection. After being dealt a hand of cards, the players choose from various characters (such as King or Gambler) that change how they will participate in the game.
The basic game consists of three rounds of trick-taking, and the winner will be the person that wins the most tricks in two of the three rounds. Alternatively, if no one achieves that condition, if a player has taken no tricks in all three rounds, they will be the winner.
Not mentioned above, the game also has a higher priority victory condition and a lower one. Each character in the game grants the player holding it a special "immediate victory" condition that could be achieved. The characters also give the players ways to earn points, and this is the lowest tier of victory determination: who has the most points.
To illustrate some of the character abilities, the Gambler can discard cards from the initial hand to draw replacements, and will bid for how many tricks they take, possibly granting them extra points if successful. The Resistance has the potential to cause a "revolution" which reverses the strength of the ranks, and earns more points if they can win tricks with what would normally be the "high" cards.
The basic game consists of three rounds of trick-taking, and the winner will be the person that wins the most tricks in two of the three rounds. Alternatively, if no one achieves that condition, if a player has taken no tricks in all three rounds, they will be the winner.
Not mentioned above, the game also has a higher priority victory condition and a lower one. Each character in the game grants the player holding it a special "immediate victory" condition that could be achieved. The characters also give the players ways to earn points, and this is the lowest tier of victory determination: who has the most points.
To illustrate some of the character abilities, the Gambler can discard cards from the initial hand to draw replacements, and will bid for how many tricks they take, possibly granting them extra points if successful. The Resistance has the potential to cause a "revolution" which reverses the strength of the ranks, and earns more points if they can win tricks with what would normally be the "high" cards.