The Four Doors
To set up, place the four door cards in a column; reveal nine cards from the deck, placing them to the left or right of the matching colored door based on the card's design; deal each player a hand of 2-4 cards and a random adventurer, placing the matching token at the depicted door; and set the shadow level.
On a turn, a player takes up to three actions: drawing a card, moving to an adjacent door, giving a card (or relic) to someone at your door, illuminating a shadow card from your door by discarding a card that bears a lantern of the same color, or finding a relic by discarding four cards of the color matching your door. Each adventurer has a special power that modifies an action or offers a new action.
Each door has a relic behind it, and once you find a relic, the holder can use its power by discarding a card bearing the relic's symbol, sometimes as an action on its own, sometimes not.
To end a player's turn, they draw two cards, then place "shadows" from the deck equal to the shadow level. If a fourth card would be placed on either side of a door, flip the card to its partially closed side; if the door would flip a second time, remove it from play. If the players don't already have this relic, they lose.
Each time players need to shuffle the deck, the shadow level increases — and this level will increase more quickly as the game progresses since some cards, such as spells that provide a one-time effect, are removed from play instead of being discarded. If you have no cards to shuffle or the shadow level tops out, the players lose.
1-5 Players, 30 Minutes, Ages 10+