Hook, Line, Cyb3r
$15.99
hook, line, & cyb3r is a GMless, zero prep, pick-up-and-play cyberpunk one shot of blade-wielding bounty hunters and neon-tinged heists, powered by Go Fish. It leans on mechanics you've known like your entire life & a vast array of generative tables to slide you effortlessly into playing out the chaotic professional lives of shadowrunners, bounty hunters, or some other type of high tech dystopic gig economy adjacent freelance criminals for hire.
What You Need To Play
GM: NO. PREP: NO. FISH: GO.
Session length
About three hours
Number of players
For a group: 2-6 (though I learned in the process of making this game that some people claim Go Fish works for up to 12 people, so, I dunno, give it a try)
There's a section with multiple solo variants
Miscellaneous
A deck of cards (or digital analogue (that you can play Go Fish with))
A light handful of d6s (or an e-handful of cyber-d6s)
Print-outs of the physical play assets OR another way to take both private & shared notes (or the robust Google Sheets based online playdoc)
What You Need To Play
GM: NO. PREP: NO. FISH: GO.
Session length
About three hours
Number of players
For a group: 2-6 (though I learned in the process of making this game that some people claim Go Fish works for up to 12 people, so, I dunno, give it a try)
There's a section with multiple solo variants
Miscellaneous
A deck of cards (or digital analogue (that you can play Go Fish with))
A light handful of d6s (or an e-handful of cyber-d6s)
Print-outs of the physical play assets OR another way to take both private & shared notes (or the robust Google Sheets based online playdoc)