Warhammer Fantasy Role-Play: Tribes and Tribulations
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A Guide to Brutal Warlords, Warbands, and Monsters in Warhammer Fantasy Roleplay
Orcs and Goblins infest the wild corners of the Old World and beyond. They are creatures bound by a common ancestry, a love of bloodshed and violence, and the unifying spirit of the Waaagh! Orcs and Goblins are the perfect antagonists for any game of Warhammer Fantasy Roleplay. Tribes and Tribulations provides details on a number of these belligerent and spiteful creatures: Goblins, Orcs, Black Orcs, Hobgoblins, and Snotlings, as well as sections on Ogres and Trolls. Each specific tribe receives its own chapter, demonstrating the variety of Orc and Goblin warbands that plague the Old World and beyond.
The Cluster-Eye Tribe: The Terrors of the Drakwald, a band of Forest Goblins hungry for captives
The Broken Nose Tribe: Notorious breakers of several Dwarf Holds and incorrigible looters of artillery
The Black Mountain Boyz: A vicious band of Orcs accomplished in the arts of banditry and extortion
The Stone Snakes: Savage Orcs engaged in an ongoing campaign against the depredations of Chaos Dwarfs
The Wolfboyz of Oglah Khan: A band of Hobgoblin scouts for hire, with a pronounced reputation for treachery
Matthogg’s Payswords: A brutal group of mercenary Ogres currently located in the wilds of Ostermark
Trolls in Various Forms: The various forms taken by these ferocious monsters and insights into their behaviour
Waaagh! Magic: The shamanic practices of Orc and Goblin magic users and the spells they employ
Orc and Goblin Nemeses: A guide to mighty Orc and Goblin foes, notorious Warlords, and monsters
Orcs and Goblins provide a GM with classic antagonists for Warhammer Fantasy Roleplay, and Tribes and Tribulations offers all the tools needed to provide such creatures with the strategies and personalities required to make them memorable and challenging enemies.
Orcs and Goblins infest the wild corners of the Old World and beyond. They are creatures bound by a common ancestry, a love of bloodshed and violence, and the unifying spirit of the Waaagh! Orcs and Goblins are the perfect antagonists for any game of Warhammer Fantasy Roleplay. Tribes and Tribulations provides details on a number of these belligerent and spiteful creatures: Goblins, Orcs, Black Orcs, Hobgoblins, and Snotlings, as well as sections on Ogres and Trolls. Each specific tribe receives its own chapter, demonstrating the variety of Orc and Goblin warbands that plague the Old World and beyond.
The Cluster-Eye Tribe: The Terrors of the Drakwald, a band of Forest Goblins hungry for captives
The Broken Nose Tribe: Notorious breakers of several Dwarf Holds and incorrigible looters of artillery
The Black Mountain Boyz: A vicious band of Orcs accomplished in the arts of banditry and extortion
The Stone Snakes: Savage Orcs engaged in an ongoing campaign against the depredations of Chaos Dwarfs
The Wolfboyz of Oglah Khan: A band of Hobgoblin scouts for hire, with a pronounced reputation for treachery
Matthogg’s Payswords: A brutal group of mercenary Ogres currently located in the wilds of Ostermark
Trolls in Various Forms: The various forms taken by these ferocious monsters and insights into their behaviour
Waaagh! Magic: The shamanic practices of Orc and Goblin magic users and the spells they employ
Orc and Goblin Nemeses: A guide to mighty Orc and Goblin foes, notorious Warlords, and monsters
Orcs and Goblins provide a GM with classic antagonists for Warhammer Fantasy Roleplay, and Tribes and Tribulations offers all the tools needed to provide such creatures with the strategies and personalities required to make them memorable and challenging enemies.