{"title":"THE 13TH AGE 2ND EDITION","description":"","products":[{"product_id":"13th-age-second-edition-gamemasters-guide","title":"13th Age Second Edition Gamemaster's Guide","description":"Wide Open Stories\u003cbr\u003e\u003cbr\u003eAn evocative setting that’s deliberately half-designed so that you and your players can customize it for your campaign.\u003cbr\u003eEach player character is connected to one or more icons, high-fantasy archetypes such as the Archmage, Lich King, or Prince of Shadows, which gives them a place in the world’s story, even at 1st level.\u003cbr\u003eCrunchier Crunch\u003cbr\u003e\u003cbr\u003eStreamlined combat rules harness the good bits of crunchy tactical combat without ticky-tacky measurements.\u003cbr\u003eInnovations like the escalation die ensure that battles crescendo instead of getting bogged down.\u003cbr\u003eEach character class has its own unique features, advantages, and play style.\u003cbr\u003eIn this Gamemaster’s Guide, you’ll find:\u003cbr\u003e\u003cbr\u003eThe Dragon Empire, ready to embellish and reimagine for your campaign.\u003cbr\u003eGuidelines to help you set up memorable campaigns, perilous adventures, and challenging battles.\u003cbr\u003eHundreds of monsters, newly revised to highlight each creature’s unique place in the ecology of heroic fantasy battles.\u003cbr\u003eHundreds of redesigned magic items for when the heroes earn loot that matters…or when you want to equip monsters with magic weapons!\u003cbr\u003eAn introductory adventure that shows how to work with heroes’ backstories, develop icon connections, and run a living dungeon filled with surprising encounters.","brand":"Games Unlimited, LLC","offers":[{"title":"Default Title","offer_id":51550975557912,"sku":"9781912324590","price":54.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0273\/6868\/5681\/files\/eb9a2dd9-041e-4f87-b86d-4dd6092e4ae6.png?v=1768327529"},{"product_id":"13th-age-second-edition-heroes-handbook","title":"13th Age Second Edition Heroes' Handbook","description":"The world won’t save itself!\u003cbr\u003e\u003cbr\u003eLiving dungeons rip up from the depths, flying realms crash to earth, dark overlords seize ancient thrones, and the Empire’s protectors stumble.\u003cbr\u003e\u003cbr\u003eIt’s time for your heroes to answer the call!\u003cbr\u003e\u003cbr\u003e13th Age is a new, improved edition of the d20-rolling fantasy game of unique heroes, gripping combat, group storytelling, and high adventure.\u003cbr\u003e\u003cbr\u003eEach of the nine different character classes has its own advantages and play style. Some are simpler—ideal for newcomers—while others have many more options for play.\u003cbr\u003eYour character’s One Unique Thing ensures no one else in the Empire is quite like them.\u003cbr\u003eAlliances and enmities with icons such as the Archmage, Lich King, and Prince of Shadows give your hero a place in the world’s story from the first session.\u003cbr\u003eChanges worth mentioning in this 350-page second edition include:\u003cbr\u003e\u003cbr\u003eAn extended example of play—including campaign set-up, character creation, and the first adventure.\u003cbr\u003eMultiple powers to choose from for each of the kin—dwarves, humans, halflings, elves, and dragonics are no longer limited to just one kin power.\u003cbr\u003eRevised spells so that spellcasters cast all spells as their own level instead of only having spells that improve at odd levels.\u003cbr\u003eAn entirely new bard, a substantially improved fighter, an entirely upgraded ranger, and fun new improvements for all the classes we haven’t mentioned.\u003cbr\u003eClearly written icon connection rules with fifteen pages of storytelling examples.","brand":"Games Unlimited, LLC","offers":[{"title":"Default Title","offer_id":51550992630040,"sku":"9781912324583","price":59.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0273\/6868\/5681\/files\/cfbf6fbe-afd6-49b8-a676-8ae121afe1ba.png?v=1768327858"},{"product_id":"13th-age-second-edition-boxed-set","title":"13th Age Second Edition Boxed Set","description":"13th Age combines the best parts of crunchy d20-rolling fantasy gaming with story-focused rules that help the gamemaster and players collaborate to create unique campaigns.\u003cbr\u003e\u003cbr\u003eStorytelling\u003cbr\u003e• Every character has One Unique Thing that sets them apart from all others and provides the raw materials for adventures and plotlines focused on that hero.\u003cbr\u003e• Each character’s backgrounds provide bonuses to relevant skill checks so that every skill roll can reveal new details of that hero’s backstory.\u003cbr\u003e• Connections with the icons—high fantasy archetypes such as the Archmage, Lich King, or Prince of Shadows—give even 1st level heroes an introduction to the conflicts that shape the world.\u003cbr\u003e• The evocative but deliberately non-canonical setting helps each campaign surprise itself with new twists! We don’t tell the story—each of your campaigns tells new stories.\u003cbr\u003e\u003cbr\u003eCrunch\u003cbr\u003e• Streamlined combat rules harness the good bits of crunchy tactical combat without ticky-tacky measurements.\u003cbr\u003e• Innovations like the escalation die ensure that battles crescendo instead of getting bogged down.\u003cbr\u003e• Each of the nine character classes has unique features, advantages, and play styles; the flexible fighter is nothing like the wild sorcerer or the elegant bard.\u003cbr\u003e• In this second edition of the game, thirteen years of experience with the system and hundreds of playtest reports helped us revise the game’s class features, talents, spells, kin powers, and monsters (!) so that there are only interesting choices.\u003cbr\u003e\u003cbr\u003eSplendid Art\u003cbr\u003e• Fantastic art from the artists listed at left, coordinated and in some cases highlighted and illuminated by paints from Lee Moyer.\u003cbr\u003e\u003cbr\u003eHeroes’ Handbook\u003cbr\u003eThe 350 pages of the 13th Age Second Edition Heroes’ Handbook include character creation, a chapter on the kin, classes, backgrounds, the combat rules, icon connection rules, and writeups of each of the icons to help players use their connections in fun ways that shape the story. To help people get into the game, the book opens with a 17-page example of play covering campaign planning, character creation, and the first four battles fought by a party of heroes exploring a cemetery overrun by Lich King cultists.\u003cbr\u003e\u003cbr\u003eGamemaster’s Guide\u003cbr\u003ePlayers will want 13th Age Second Edition Gamemaster’s Guide for treasure and information on the default setting of the Dragon Empire. Gamemasters need the GM book’s 250 pages of rules for running the game, campaign advice, rules for quickly creating exciting and balanced battles, hundreds of monsters, guidelines and tools for designing new monsters, and an introductory adventure in a living dungeon!\u003cbr\u003e\u003cbr\u003e13th Age Second Edition Gamemaster’s Screen\u003cbr\u003eThe side of the three-section screen facing the players shows shows the twelve icons. The side facing the GM has all the tables needed to design monsters and battles on the fly, reminders for conditions and actions during battle, and the guidelines for both environmental threats. It’s not all bad for the heroes—the screen also has guidelines for suggested treasure rewards.\u003cbr\u003e\u003cbr\u003eA Whole Line of Supporting Books\u003cbr\u003eAll the adventures, settings, monsters, magic items, kin, and classes already published for 13th Age are compatible with this new edition.","brand":"Games Unlimited, LLC","offers":[{"title":"Default Title","offer_id":51558943457560,"sku":"9781912324576","price":129.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0273\/6868\/5681\/files\/624f929f-d3dd-4dcd-a82b-657f9be28357.jpg?v=1768493877"}],"url":"https:\/\/gamesunl.com\/collections\/the-13th-age-2nd-edition.oembed","provider":"Games Unlimited, LLC","version":"1.0","type":"link"}